Toppema
Method Validation of SF Prototyping – Toppema Case
This project used the story of Toppema as material, while placing the main emphasis on validating the methodology of SF prototyping.
Rather than focusing only on the narrative itself, we decomposed the process into reproducible steps such as worldbuilding, scenario work, and ELSI design, and organized a framework that can be transferred to future social implementation, exhibitions, and dialogue.
Workflow
- Step 1: Survey existing research, institutions, and market trends to draft a hypothetical timeline
- Step 2: Move between micro daily-life scenes and macro societal contexts to synthesize narratives
- Step 3: Review from ELSI, inclusivity, and feasibility perspectives
Submission
This activity was submitted to SF NEXT – Expo Edition, hosted by QunaSys.
Details: Call page
Story Summary
Born from a failed genetic modification experiment, the cat Toppema awakens as a special being connected to a quantum network and encounters Noriko in the city.
As the device DreamSphere that manipulates dreams threatens Noriko’s memory and sleep, Toppema struggles to save her through quantum entanglement.
Told from the perspective of a cat, this narrative questions how quantum technologies impact human intelligence, dreams, and views of life and death.
Future Development
Going forward, we aim not only to explore the Toppema case, but also to further systematize SF prototyping as a methodology.